Jul. 23rd, 2022

magistrate: The arc of the Earth in dark space. (Default)
Good Twin: It's okay. See... we can do this. We can just be buds.

Evil Twin: Yeah. We can be buds. Buds who want each other dead.

Good Twin: Yeah. Exactly.

Some initial notes before I get into my next Blood on the Clocktower ramble (see Part 1 here for context):

Experimental ethics, in-person games, a bad idea, and a ship that ain't sunk. )

ANYWAY. I had thoughts about ludo-narrative dissonance, and I was going to type up thoughts about ludo-narrative dissonance, but now I'm almost two thousand words into a post AGAIN and I have yet to define even the term! So that post is still going to wait for another day!

But ludo-narrative dissonance is when your game mechanics or gameplay work counter to the story you're trying to tell in the narrative component of a game, which I feel like I flirted with in the fourth point anyway. So there's your definition. You're welcome.

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