magistrate: The arc of the Earth in dark space. (Default)
LUDO-NARRATIVE DISSONANCE.

...part of the reason (not all of the reason) it's taken me so long to get around to this is that I don't really know what point I'm trying to make. None of this is intended as a criticism of Blood on the Clocktower; I don't think that a cohesive internal narrative would make the game better at what it's trying to be, and I don't think it suffers from not leaning into a narrative aspect.

That said, my confusion about where the narrative balance lay was one of the things that frustrated me and turned me off of the game when I first encountered it. Is that a problem, per se?

Thinking about thinking about the topic. )

Are were there? Have we arrived? Have we finally reached... THE POINT? )

In conclusion, I suppose, I hope that if any of you choose to check out the game, you do so with some understanding of what it is and isn't trying to accomplish. And if you want to start watching other people play, in the name of comprehension please start watching a session from the beginning.
magistrate: The arc of the Earth in dark space. (Default)
I did finally convince myself to join an online game for Blood on the Clocktower, largely because the Unofficial Discord started doing beginner-focused games.

It was utterly overwhelming, and a ton of fun! I enjoyed it so much more than I thought I would, given how confusing and fast-paced it felt. My team won, and I was actually instrumental in my team's victory, but that was more to do with some stunning good luck than actual skill or strategy. XD I wandered bass-ackwards into victory, but it still felt very good.

I don't expect anyone to follow this story; I'm mostly jotting it down for myself. )

And that was my first game of Blood on the Clocktower! I currently have a 100% win record, which I expect will quickly and dramatically go off the rails forthwith.

I found it hectic and confusing and stressful, but in a eustress kind of way. I was surprised at how little anxiety I felt around the social aspects; talking to strangers is typically an intensely awkward experience for me, but I think the fact that we were all there to have a fun time and untangle a big puzzle took the focus off "These people are going to JUDGE MY WORTH AS A HUMAN BEING and I will FOREVER LABOR UNDER THE WEIGHT OF THEIR REGARD". I did freeze up a couple times; a couple times completely blanked on how words and communication functioned. But, unusually for me, I managed not to dwell on having done so.

All in all, I had a great time.
magistrate: The arc of the Earth in dark space. (Default)
Good Twin: It's okay. See... we can do this. We can just be buds.

Evil Twin: Yeah. We can be buds. Buds who want each other dead.

Good Twin: Yeah. Exactly.

Some initial notes before I get into my next Blood on the Clocktower ramble (see Part 1 here for context):

Experimental ethics, in-person games, a bad idea, and a ship that ain't sunk. )

ANYWAY. I had thoughts about ludo-narrative dissonance, and I was going to type up thoughts about ludo-narrative dissonance, but now I'm almost two thousand words into a post AGAIN and I have yet to define even the term! So that post is still going to wait for another day!

But ludo-narrative dissonance is when your game mechanics or gameplay work counter to the story you're trying to tell in the narrative component of a game, which I feel like I flirted with in the fourth point anyway. So there's your definition. You're welcome.
magistrate: The arc of the Earth in dark space. (Default)
If you'd asked me half a week ago, when I'd first learned of it, what Blood on the Clocktower was, I'd have said it was basically a game of Mafia (or Werewolf) but overcomplicated to the point of catastrophe. That was when I first encountered it, wandering unprepared into a Twitch stream by someone who'd accidentally left their stream game listed as "Vampire Survivors", a relatively mindless swarm survival game where you just walk around an infinite map and attack hordes of monsters automatically.

If you asked me today, I would say that Blood on the Clocktower is basically a game of Mafia (or Werewolf) but overcomplicated to the point of UTTER HILARITY.

Read more... )

In conclusion, I hated this game on sight, I was unable to escape its gravitational pull, and now I love it. And I both hate and love that I love it.

I have more thoughts on Blood on the Clocktower and ludo-narrative dissonance, but that has to go into its own post, because I've almost hit 2,000 words on this one.
magistrate: The arc of the Earth in dark space. (Default)
I don't know how I got onto this thread.

An Irish folk song. )

A not-Irish not-folk song. )

That's it. That's my story. Please enjoy the wondrous adventures of Mittens, His Royal Floofiness, holder of the Key to the City of Wellington, New Zealand. Or, if you'd like sharper and more generalized cat exposure, please enjoy the best subreddit on Reddit and possibly the most important page on the internet, r/murdermittens.
magistrate: The arc of the Earth in dark space. (Default)
I just watched this video, on what games are like to people who don't play games, which was a much less-clickbaity and much more thoughtful video than I expected it to be. It basically focused on invisible conventions in game design, how they influence the ways that experienced gamers approach games, and how alienating they can be to people who don't come in with that user-interface vocabulary.

It put me in mind of Sumana Harihareswara's post on inessential weirdnesses in communities – that being, those things which are foreign to people outside that community, but which are not in and of themselves things that help to define a community's common purpose.

Two angles on the same general topic, I think.

...

That's it. That's the post.
magistrate: The arc of the Earth in dark space. (Default)
There was a meme going around a while back where people could ask for three things to ramble about which they might or might not know or care anything about. And I asked for three things, thinking that this was a thing I might conceivably be able to do.

WELL, NOW I'M DOING IT.

Courtesy of [personal profile] sholio...


1. Snow

Snow is very pretty right after it's fallen, but it does not love you.

I grew up in the Midwest, and I feel like I have some good memories of running around in the snow in those ridiculous puffy snow pants and insulated boots and a million layers of everything, and then coming back inside where it was warm and where mom had put towels in the dryer so they would be all heated up and fluffy for me to dry off with, and then we had hot chocolate or spiced cider (usually from those little packets) or something.

That childlike enjoyment is pretty much the total of my good feelings about snow. All the rest of it is shoveling driveways and scraping off cars and those days in the middle of winter when the universe has dumped a foot and a half of snow on everything and you've shoveled the walk like a dutiful citizen and then it gets above freezing during the day so the snow starts to melt and then it freezes again overnight so that all the meltwater solidifies into ice all over the sidewalks and then morning comes around and you have to walk to class but the entire city has turned into an ICY DEATH TRAP.

And then I moved to California, to a place where the winter temperature never drops below 40 (and if it does, the entire city thinks it's the end times), and I can rest assured that if ever a single snowflake is seen, the city will shut down, and I won't have to go to work.

Everywhere here still decorates their businesses with snowflakes and snowmen in the winter, though, which I find HILARIOUS.


2. The Telegraph

The most interesting thing I know about the telegraph is its role in a trans-atlantic police chase in 1910. Beyond that, now that I'm neck-deep in this RDR2 fic (taking place in an alternate 1907), I'm having fun working out how telegrams and trains affect the logistics of characters in three or four different places trying to communicate and keep each other updated on things. The pace of life in that era, from all my desultory and non-scholarly readings, is such a weird mix of delays much longer than we're accustomed to thinking of and rapid interconnection that completely upended society's ideas of time and distance.

Beyond that, Oakland and Berkley share a street called Telegraph Avenue, and San Francisco has a hill/neighborhood called Telegraph Hill, and it's a neat little intrusion of history into geography. As are so many things.


3. Sharks

Here's something I've been wondering about for a while: are sharks just extremely bad at digesting things? I ask because there seem to be more stories than one would expect about sharks eating some kind of evidence and then later being caught and cut open or vomiting up the evidence, with the evidence still intact enough to be used as evidence. The papers I can kinda understand – I don't know how well I would digest paper, either – but the human arm is meat, and you'd expect a shark to be pretty okay at breaking that down.

I'm not particularly afraid of sharks, because despite living in a coastal city I generally stay far away from their habitat, and if I did find myself in their habitat, I imagine my immediate concerns would skew more toward "hypothermia" and "drowning".



And there are my answers! If you would like me to give you three things to ramble about, feel free to leave a comment, and we'll see if I remember to respond.
magistrate: The arc of the Earth in dark space. (Default)
I'm having one of those... ah, months, apparently... where I just don't care about or connect with anything. Makes writing very difficult. Also... people-ing.

But on the plus side, I have learned today about the Gävle Goat.

It is a giant version of a traditional Swedish Yule Goat figure made of straw. It is erected each year at the beginning of Advent over a period of two days by local community groups, and has become famous for being destroyed in arson attacks during December. Despite security measures and the nearby presence of a fire station, the goat has been burned to the ground most years since its first appearance in 1966.
'

Wikipedia has a helpful timeline of Gävle Goats and their fates by year, including a column for "Date of Destruction." That column has such cheerful entries as "Six hours after construction" and "Prior to assembly".
magistrate: The arc of the Earth in dark space. (Default)
If you're looking for a place to stream some superb owls, Explore.org came through for me. As I type this, they're streaming some long-eared owls. They're so floofy! And their little faces are so iconic!

/r/Superbowl is an entire subreddit for all your superb owl needs.

The National Geographic and The New York Times feel the need to ruin the joke in the lede, but at least the National Geographic actually goes on to deliver up owl-related content. The Atlantic blows both of them out of the water with a gorgeous photoessay.



Meanwhile, Today.com offers some sports-related news of some sort.
magistrate: The arc of the Earth in dark space. (Default)
Current media consumption:

- CohhCarnage's Let's Play of Red Dead Redemption 2

- The Better Angels of our Nature, by Steven Pinker

- This thread on how environment influences human-available nutrition, by [twitter.com profile] SarahTaber_bww

- Aloha Ke Akua by Nahko and Medicine For The People, on loop, forever

Current mood:

- I want to write an epiclong sprawlingbigplotfic set in a post-Fall-Of-Rome (ish) Wild West (ish) world with dangerous residual magic (yes) animal shapeshifters (ish) and coordinated Recivilization Efforts (yes) and themes of sacrifice and betrayal and loyalty and deception and ecological symbiosis vs exploitation (yes, many). And capaill uisce (ish). And femslash (absolutely and unambiguously).

Current mood (addendum):

- I AM GOING TO FINISH AT LEAST ONE PROJECT IN 2019 SO HELP ME GOD
magistrate: The arc of the Earth in dark space. (Default)
A while ago, I watched Markiplier play Presentable Liberty, which is quite possibly the worst-constructed game I've ever seen. The graphics are (I think intentionally) terrible, the sound design is generic at best, the writing is clunky and heavy-handed, the gameplay looks excruciating (and is at times so incredibly boring that Markiplier just cuts it out of the video entirely), the plot is entirely composed of plotholes (which the game mechanics actively make worse) and hackneyed, obvious tropes, and...

...and despite all of this, Markiplier finds it – and I find it, watching Markiplier – an inescapably affecting experience.

So anyway, a bit ago, I followed [personal profile] rionaleonhart into Detroit: Become Human fandom-adjacency, because Riona is an excellent person to vicariously experience fandoms through. And... okay, Detroit: Become Human is not as bad as Presentable Liberty. Or possibly it's worse, because it reaches higher and thus has farther to fall.

Unlike Presentable Liberty, it's extremely well-executed. The graphics are good, the acting is good, the branching decision trees and their effects on the narrative are ambitious (though the game still looks extremely railroady at points), the soundtracks – three soundtracks, one for each playable character – are utterly gorgeous, the characters are frequently engaging, the environments are frequently lovely, much of the scene choreography is captivating and moving, the script... has numerous, numerous issues, but also frequent sparks of excellence, and...

Aaand the plot is made of plotholes, and structured upon a thematic scaffold which pokes through the skin of the story like a horrifically broken set of bones, in a way that's really quite excruciating to see.

If you don't see where this is going, you may lack familiarity with my fandom habits. )

All in all, Detroit: Become Human is a game which raises fascinating questions, then fails to answer any of them. And then attempts to engage with questions which its worldbuilding consistently fails to support. I hate it, I love it, I desperately wish it were better, and because I am me and potentia is potentia, I seem to have been bitten hard by the braintic bug. Goddamnit.

...but that may be an entirely separate post.
magistrate: The arc of the Earth in dark space. (Default)
Here is an exceedingly smart novel, half an intricately-detailed xenofictive narrative and half a grinding post-apocalyptic dystopia which approaches the bleak desolation of Octavia Butler's works. It also features:
  • Antpunk industrialization
  • Alien gender politics
  • Potentially not crazed AIs
  • Definitively crazed uploaded intelligences
  • Non-uploaded intelligences where it's legitimately difficult to tell if they're crazed or not
  • The friability of memory and history
  • Extreme domestication
  • The inhumanity of man to man
  • The inhumanity of man to spiders
  • Projectile empathy
  • Couples I ship because one ate the other
  • An iterative succession of Fabians

Not recommended for arachnophobes without nanoviral therapy.

...I'm not sure why you're still reading this post and not rushing to get the book.
magistrate: The arc of the Earth in dark space. (Default)
On the topic of not-rocks, when I was growing up, I had a cassette tape that had a bunch of folk tales on it. One of them (if I remember correctly, which I very well may not) had to do with a king who was sick, and sent his three sons out looking for a magical cure. Two of the sons get bored of the quest and quit; the third actually found the cure and was bringing it back when his brothers found him, killed him, buried him, and took the cure home to claim the reward. But reeds grew where the good son had been buried, and someone cut the reeds and made a pan flute, and when the pan flute was played, it sang about the brother's death in his voice.

I mostly remember it because the song was creepy and got stuck in my head a lot.  I have never been able to successfully Google the story or its audio.  I really wish I could find it again, though, because nostalgia.
magistrate: The arc of the Earth in dark space. (Default)
Somehow, I got into a hole where I just keep listening to songs set to the tune of "A Modern Major-General". I'm pretty sure the Elements Song is to blame:



...but that transitioned quickly into "Every Major's Terrible":



Which I really want to memorize, some day. Well, I want to memorize both of these, really. ("And iodine and thorium and thulium and thallium" is too much fun to say. Try it!)

So, I finally decided to look up the actual song, as it's been a long time since I've heard it, and that led me to this video:



And now, despite not remembering enough of the new Star Wars movies to even remember who Grievous is, I want to see fic based on this vid where he and young Obi-Wan are goofy buddy movie partners. Challenging each other to singing and swashbuckling contests.

...

...I'm sure there's a lesson I could draw out of the Tom Lehrer video; you can see that he stumbles on "molybdenum" a little (and really, wouldn't you?), but he doesn't get hung up on it; he just sweeps it behind him and moves on. Good life lesson. Which I will not be making any more eloquent than that.

And with that, good night.
magistrate: The arc of the Earth in dark space. (Default)

•cackles madly•

Bingo card under the cut. )

Yep, workin' on a system to port the random sets from the Demographics Generator over into the Bingo Card Generator. Next up may just be allowing users to load comma-separated lists into the demographics generator as option sets. And then I may port over the Bingo lists to serve as premade comma-separated lists to load into the option sets. ALL SHALL LOVE ME AND DESPAIR!

magistrate: The arc of the Earth in dark space. (Default)
You know, it took me until today to really put my finger on why I prefer a certain style* of asterisking/footnoting things in blog posts and web documents over another.

* That style being this one, in which the "footnote" is placed directly after the paragraph in which its asterisk appears.

It's because when reading a physical book, when I see a footnote, I can glance down to the bottom of the page and read the addendum. Even if the footnote occurs in the middle of a very long chapter, I can easily glance down and back up to my spot again because the chapter is formatted into discrete pages, the footnote is placed at the bottom of the page, and I can hold an entire page in my field of vision.

Internet texts, though, generally work with a long vertical scroll, and there's no convenient way of marking your position. (I usually resort to highlighting passages so that the highlight will catch my eye if I have to scroll away and scroll back up to find it.) Once you add in the fact that you often don't know where the footnotes will be, where the scrollbar is concerned – if you have a blog post with a large number of comments, for example, the end of the page is the end of the comment section, not the end of the post; finding the footnotes involves moving the scrollbar to some ill-defined middle point – you're either left with the hassle of scrolling/searching down and back up every time you encounter an asterisk (which I find really disruptive to my reading experience), or just encountering all the footnotes at the end, shorn of their context unless you want to go back up and search through the text to re-find them.

By contrast, placing the footnotes immediately after the paragraph in which their asterisk occurs doesn't interrupt the flow of the asterisked sentence, but it still places the additional information within the same field of view as its context.

Incidentally, this is also why I have a grudge against the term trans*, and refuse to use it to refer to myself**. ("trans," fine, though I prefer the specificity of "neutrois". "trans*," fuck no.) Because the first time I encountered it in a blog post, I spent several minutes looking for the footnote and becoming increasingly annoyed that I couldn't find it. Because while * is used as a wildcard character in certain contexts? In the context of writing out discussions on the internet, * has another, more-well-established meaning, and that's the promise of additional information to be fulfilled within the document, at some point following the *. When that promise isn't fulfilled, well, XKCD may have said it best.

** If you prefer that I use the term trans* to refer to you, I will, but I will also persist in thinking that it's an extremely poor piece of information design.

Anyway, there's no real point to this entry, except to note that the formal reasoning behind my gut preference finally snapped into place, and that was cool.
magistrate: The arc of the Earth in dark space. (Default)
I want to see a dense-packed dystopian urban setting... surrounded by incredibly lush, dense wilderness. As in, the reason that everything is piled up on top of everything else and people are living stacked like cords of wood isn't because they've destroyed everything and their cities have taken over the world like a bacterial culture, it's that the rest of the world is too damn poisonous and too fast-growing and too interested in cracking open your buggies and eating the nummy human interiors for anything to survive outside of these narrow strips of otherwise-dead land. (I imagine that'd be the way you'd answer the question of how you'd get enough resources in the first place to build a dense urban setting: you're in the equivalent of the Atacama or the Dry Valleys or something, only with bonus high concentrations of minable minerals.)

I have not thought through the logistics, here. I came up with this idea about two minutes ago.

In other news, I recently learned that the Sahara was a fertile region up until about 3000 BCE, and that is immensely cool.
magistrate: The arc of the Earth in dark space. (Default)
Sometimes I'm reading along, and I'll hit a word – usually a really common word – that I've never thought of in terms of etymology before (usually because it's a really common word, and thus kinda invisible in my day-to-day goings-about), and encountering it in a new context makes the etymology just... click into place for me, and it's like I've uncovered a new nugget of meaning and a secret pedigree, and it makes me really happy.

Frex: I'm reading the astronomy textbook I got from Launchpad. I come across this passage:

Evidence that asteroids and comets really are leftover planetesimals comes from analysis of meteorites, spacecraft visits to comets and asteroids, and computer simulations of solar system formation. The nebular theory actually predicts he existence of both the Oort Cloud and the Kuiper Belt—a prediction first made in the 1950s. Thus, the discoveries, beginning in the 1990s, of numerous objects orbiting in the Kuiper Belt represent a triumph for the nebular theory.


(Emphasis is the book's.)

My mind caught on the use of that first predicts. Looking at it stylistically, I first thought it should have been predicted, so I started testing my assumptions to see if I still thought they were correct. I thought about the word predates, and how that could be used in present tense and I'd have no issue with it. So, I took a closer look at predict – something I'd never been prompted to break down before.

pre, before. dict, from the same roots as dictate, dictum. I didn't have a Latin dictionary (dictionary!) at hand, so I didn't look up the exact meaning – but I had enough grounding at that point that my concerns were washed away. Dict; an authoritative or forceful assertion. A pre-dictum. The science dictates that it shall be so, and (in this case) it is revealed that it is so. How fabulous. A much more forceful etymology. Gleaming little declarative bones in a soft skin of supposition.

Moments like this make me love linguistics.
magistrate: The arc of the Earth in dark space. (Default)
[personal profile] sholio and I are testing out an accountability buddies setup, where we meet to talk writing shop, discuss goals, and analyze how well we're meeting them. (We're still in the first week, so neither of us have any idea how well it will work. But one of the best pieces of advice I got last year was "Failures are just experiments that yield negative results," so even if we find that this format doesn't work well, that's useful information! And I'm hopeful that it will work, and be awesome for both of us.)

The theme I want to engage with this year is of productivity, and constant storytelling: I want to be creating and putting out a lot more work than I do currently. Getting back to my Clarion West levels of a short story per week would be amazing, and the fact that I'm making my living off freelance stuff which doesn't eat as much time as a full-time job tips it into the realm of possibility. (If I could transition to making my money off writing, that would be incredible. I am looking into ways to start on that path, specifically through Patreon, but my ability to write and produce complete works on a consistent schedule is something of a prerequisite for that, so that's where I'm starting.)

The two goals I had for this week, to support my theme of producing lots of fiction, were:

1) To take a look at how I choose stories to work on, and

2) To take a look at how I go about moving stories through to completion.

This is about how I work, which informs how I choose stuff to work on. )

This is about how I choose stuff to work on. )
magistrate: The arc of the Earth in dark space. (Default)

Here's a brief list of things wot happened or wot I did during 2013:

The council meeting was a great success. We made a lot of lists. We here in Vault City love making lists. )

All in all, it's been a scary, disorienting, demoralizing, and challenging year, which has seemed intent on putting me into walls but has still served up a few measures of grace. Looking back, I can see that a lot of cool things happened – it's just that the stuff that was bad was really bad, and often for months at a time. It could have been a lot worse. But I still count having survived it mostly sane and optimistic to be the major accomplishment of 2013, and I eagerly, eagerly await 2014. Which will be better. I will make it be.

Partially because of how low I've felt through much of the year, I feel like I'm getting a better handle on how to build (and rebuild) strong foundations and get myself moving, even if I'm still not an expert at applying all of that. But I'm learning, slowly but surely, to find my footing in bad places, and if I can just keep building on that, it'll lead me to better places in the end. It's a goal to live into.

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