magistrate: The arc of the Earth in dark space. (Default)
Good Twin: It's okay. See... we can do this. We can just be buds.

Evil Twin: Yeah. We can be buds. Buds who want each other dead.

Good Twin: Yeah. Exactly.

Some initial notes before I get into my next Blood on the Clocktower ramble (see Part 1 here for context):

Experimental ethics, in-person games, a bad idea, and a ship that ain't sunk. )

ANYWAY. I had thoughts about ludo-narrative dissonance, and I was going to type up thoughts about ludo-narrative dissonance, but now I'm almost two thousand words into a post AGAIN and I have yet to define even the term! So that post is still going to wait for another day!

But ludo-narrative dissonance is when your game mechanics or gameplay work counter to the story you're trying to tell in the narrative component of a game, which I feel like I flirted with in the fourth point anyway. So there's your definition. You're welcome.
magistrate: The arc of the Earth in dark space. (Default)
...meanwhile, my brain is giving me someone named Tether, an aromantic, touch-hungry, skin-averse, heterophysical, sex-repulsed asexual who undergoes violence-hunger cycles in accordance with lunar cycles, peaking at the new moon. She gets paired with some guy called Knife, who as far as I can tell is a fairly vanilla heterosexual guy somewhere on the aspie spectrum, with a nearly eidetic memory and somewhat decentralized cognition. Who may also be a high-functioning sociopath.

I have no idea where my brain is going with this, but I suspect they fight crime.

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