I just watched this video, on what games are like to people who don't play games, which was a much less-clickbaity and much more thoughtful video than I expected it to be. It basically focused on invisible conventions in game design, how they influence the ways that experienced gamers approach games, and how alienating they can be to people who don't come in with that user-interface vocabulary.
It put me in mind of Sumana Harihareswara's post on inessential weirdnesses in communities – that being, those things which are foreign to people outside that community, but which are not in and of themselves things that help to define a community's common purpose.
Two angles on the same general topic, I think.
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That's it. That's the post.
It put me in mind of Sumana Harihareswara's post on inessential weirdnesses in communities – that being, those things which are foreign to people outside that community, but which are not in and of themselves things that help to define a community's common purpose.
Two angles on the same general topic, I think.
...
That's it. That's the post.
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Date: 2019-10-05 05:34 am (UTC)From:no subject
Date: 2019-10-06 06:42 pm (UTC)From:no subject
Date: 2019-10-07 02:14 am (UTC)From: