If you'd asked me half a week ago, when I'd first learned of it, what Blood on the Clocktower was, I'd have said it was basically a game of Mafia (or Werewolf) but overcomplicated to the point of catastrophe. That was when I first encountered it, wandering unprepared into a Twitch stream by someone who'd accidentally left their stream game listed as "Vampire Survivors", a relatively mindless swarm survival game where you just walk around an infinite map and attack hordes of monsters automatically.
If you asked me today, I would say that Blood on the Clocktower is basically a game of Mafia (or Werewolf) but overcomplicated to the point of UTTER HILARITY.
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In conclusion, I hated this game on sight, I was unable to escape its gravitational pull, and now I love it. And I both hate and love that I love it.
I have more thoughts on Blood on the Clocktower and ludo-narrative dissonance, but that has to go into its own post, because I've almost hit 2,000 words on this one.
If you asked me today, I would say that Blood on the Clocktower is basically a game of Mafia (or Werewolf) but overcomplicated to the point of UTTER HILARITY.
( Read more... )
In conclusion, I hated this game on sight, I was unable to escape its gravitational pull, and now I love it. And I both hate and love that I love it.
I have more thoughts on Blood on the Clocktower and ludo-narrative dissonance, but that has to go into its own post, because I've almost hit 2,000 words on this one.