magistrate: The arc of the Earth in dark space. (Default)
LUDO-NARRATIVE DISSONANCE.

...part of the reason (not all of the reason) it's taken me so long to get around to this is that I don't really know what point I'm trying to make. None of this is intended as a criticism of Blood on the Clocktower; I don't think that a cohesive internal narrative would make the game better at what it's trying to be, and I don't think it suffers from not leaning into a narrative aspect.

That said, my confusion about where the narrative balance lay was one of the things that frustrated me and turned me off of the game when I first encountered it. Is that a problem, per se?

Thinking about thinking about the topic. )

Are were there? Have we arrived? Have we finally reached... THE POINT? )

In conclusion, I suppose, I hope that if any of you choose to check out the game, you do so with some understanding of what it is and isn't trying to accomplish. And if you want to start watching other people play, in the name of comprehension please start watching a session from the beginning.
magistrate: The arc of the Earth in dark space. (Default)

I mentioned this over at [community profile] allbingo, but I'm working on a bunch of challenges to get me thinking about short-form plot. Basically, I'm taking the following plot structures:

Four structures below the cut. )

...three of which I found discussed at Philip Brewer's blog, and one of which I put together after thinking about successful short stories on my own.

I'm trying to take these structures and write extremely short stories/synopses with them – using one sentence for each point in the list.

I'm also finding it surprisingly difficult.

But I figured that while I was striving and trying new things, I might as well put the results up for people to see (and quite possibly best :P ). Just to keep things organized in this post, the card I'm using is below, and I'll link my fills for the squares.

Card below the cut. )
magistrate: The arc of the Earth in dark space. (Default)
So let's talk about Rust City.

Rust City began as a thought experiment as to whether or not I could write something Bizarro. (The verdict is: I couldn't. The closest I've ever come is probably The Relative Densities of Seawater and Blood, and it's not very bizarre, compared to anything, say, Carlton Mellick III has ever written. I think that in order to write Bizarro, you have to have the abilites (1)Not to take yourself so damn seriously, and (2)Let go of the need to explain or at least justify everything, and I score pretty badly on those rubrics.)

The story follows Ferro, a man with a condition that's given him the primary sex characteristics of an standard XX physiology but a standard set of XY secondary sex characteristics. He falls in with a pair of cousins named Wolf and Sela, who may or may not be genetically-engineered remnants of the war that screwed up the entire planet, either decades or centuries ago.

The full title of the project is Rust City (a love story), though I remain unsure of what the love story actually is. (Wolf and Sela have an extremely broken familial relationship they both want fixed but don't know how to fix, Wolf and Ferro sleep together, Ferro is fascinated and stalked by Sela, and for all this time Ferro is crushing on a woman named Kyoto who has burn scars covering most of her chest. There's a lot of thematic body stuff going on here, and it's all kind of a mess.)

Also, there are molemen, which aren't actually molemen. They're more like some kind of cavefish-esque offshoot of Homo sapiens who live in the old (but expanded) sewer system beneath the city. (I'm not sure that's better.) They communicate with Ferro by exploiting a trick of his synaesthesia – yes, Ferro also has synaesthesia, as well as hypertactility and haptophilia – which also has a tinge of the supernatural to it.

It's resisting being written, for the most part, because I honestly have no idea where it's going or why half the stuff is happening. You know, conventional wisdom says that you should have your story worked out before you start writing it. At least you should know what the major players and motivations will be. Possibly have some understanding of the plot. That's just not how I roll; I tend to slap stuff that sounds pretty on a page and hope that eventually my brain will start supplying all the connective tissue, musculature, and skeletal structure. Sometimes in that order.

But I wrote a slim 655 words on it last night, and now I'm sharing an excerpt with you!

He felt himself sailing down, through the floor, drawn toward the molten center of the world, but before he could come anywhere near it he was caught in a noise like spidersilk. It wrapped around him, twining through his pores in a rhythm like words.

They were words. Maybe not in a classical sense, but something intelligible without being sound. Something like,

(intruder)

And then, by more voices, closer to his skin,

(brightseer, sunfucker)

(up him)

(yeah)

(up)


[Semi-boilerplate text: As always, I hope you'll check out and support the Clarion West Write-a-thon (and me in particular, if you feel so inclined). Your donation will help a workshop which has supported real live Bizarro authors! And many, many others.]

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