magistrate: The arc of the Earth in dark space. (Default)
LUDO-NARRATIVE DISSONANCE.

...part of the reason (not all of the reason) it's taken me so long to get around to this is that I don't really know what point I'm trying to make. None of this is intended as a criticism of Blood on the Clocktower; I don't think that a cohesive internal narrative would make the game better at what it's trying to be, and I don't think it suffers from not leaning into a narrative aspect.

That said, my confusion about where the narrative balance lay was one of the things that frustrated me and turned me off of the game when I first encountered it. Is that a problem, per se?

Thinking about thinking about the topic. )

Are were there? Have we arrived? Have we finally reached... THE POINT? )

In conclusion, I suppose, I hope that if any of you choose to check out the game, you do so with some understanding of what it is and isn't trying to accomplish. And if you want to start watching other people play, in the name of comprehension please start watching a session from the beginning.
magistrate: The arc of the Earth in dark space. (Default)
As part of my ongoing brain lows, I seem to have two creative modes I'm resting in: I only want to re-read novels and not start reading anything new, and I want to worldbuild all the things and write scenes for absolutely nothing.

In my meanderings through all the random strange assortment of ebooks, I found myself reading two books very close back to back: Earthrise, by M.C.A. Hogarth, and The Long Way To A Small Angry Planet, by Becky Chambers. These kinda form a genre in my head, of "human women from Mars having episodic adventures on a scrappy freelance ship with an interspecies crew, and also the books are very fandom-flavored, for lack of a better term". And I thought, hey, I wonder if I could take a stab at that?

One of my gripes regarding both books – which I do enjoy, in a popcorn sort of way: they're very satisfying at scratching a very particular itch, but also I don't get much more than that satisfaction out of them, and the skins get stuck in my teeth – is that the aliens never really feel properly alien to me. In Hogarth's universe, there's a reason; most of the species in her Alliance are essentially vanity genetic engineering projects that humans made, which slipped their leashes and ran off into the stars to become much more successful than humans did. So they're humanlike because they're explicitly gene-modded human/terrestrial stock. In Chambers' book, the species felt like aliens from Star Control II or Master Of Orion or something: kinda funny-hat aliens who operate mostly like humans do, except with some cosmetic cultural quirks.

(This isn't necessarily a critique. I grew up on SCII and MOO, and still love games like Stellaris, in which all the different alien species pretty much operate on the same principles with a few perks or handicaps. Also, keep reading.)

If I want to take a swing at doing a multispecies ship, I want aliens to be proper aliens! I started spinning out plans for a symbiotic plant-creature which lived in the ship's ventilation and air-processing, with whom granular communication isn't possible! I have a small cluster of psychic squirrel centipedes who only achieve human-level intelligence when there are multiple specimens in proximity, and whose homeworld population is one massive composite consciousness across which ideas pass like weather phenomena! I want Sol-system humans who are markedly different from other human stock which flung itself across the galaxy and dove headlong into gene-modding and nanite augmentation which eventually exceeded their ability to sustain! I want species to have such different nutritional needs that it makes having a shared meal difficult! I want them to cognize differently! I want them to have outlooks and ethics and visceral reactions to things which are even less mutually intelligible than American liberals and conservatives!

And I flung myself into worldbuilding, and then I thought about what actual scenes would look like, and I hit upon a truth I perhaps should have considered earlier:

If your whole genre is about a scrappy found family traveling the stars, relentlessly pounding the "aliens should be alien and difficult to relate to" button works counter to your stated goals. Also, I feel like this genre is supposed to be fun, not strenuous mental exercise or a Crossfit to train your empathy.

Humans like breaking bread together, and if you're writing for a human audience, it's nice to give them a crew that can break bread together. Sure, you can find new modes of intimacy which can cross species gaps – we do that, even today, when we're dealing with nonhuman intelligences which share our evolutionary context (see also: dogs, cats, parakeets), and I love me some good xenofiction which explores this sort of thing. But I'm not sure that sort of keenly-observed xenofiction is a great taste which tastes great with the fun easy rollicking adventure of an Earthrise or a Star Control II.

I dunno. Maybe someone will, or already has, proved that they meld exquisitely well. In the mean time, though, I need to go re-think the underlying ethos of this space opera I will probably not actually write.
magistrate: The arc of the Earth in dark space. (Default)
A while ago, I watched Markiplier play Presentable Liberty, which is quite possibly the worst-constructed game I've ever seen. The graphics are (I think intentionally) terrible, the sound design is generic at best, the writing is clunky and heavy-handed, the gameplay looks excruciating (and is at times so incredibly boring that Markiplier just cuts it out of the video entirely), the plot is entirely composed of plotholes (which the game mechanics actively make worse) and hackneyed, obvious tropes, and...

...and despite all of this, Markiplier finds it – and I find it, watching Markiplier – an inescapably affecting experience.

So anyway, a bit ago, I followed [personal profile] rionaleonhart into Detroit: Become Human fandom-adjacency, because Riona is an excellent person to vicariously experience fandoms through. And... okay, Detroit: Become Human is not as bad as Presentable Liberty. Or possibly it's worse, because it reaches higher and thus has farther to fall.

Unlike Presentable Liberty, it's extremely well-executed. The graphics are good, the acting is good, the branching decision trees and their effects on the narrative are ambitious (though the game still looks extremely railroady at points), the soundtracks – three soundtracks, one for each playable character – are utterly gorgeous, the characters are frequently engaging, the environments are frequently lovely, much of the scene choreography is captivating and moving, the script... has numerous, numerous issues, but also frequent sparks of excellence, and...

Aaand the plot is made of plotholes, and structured upon a thematic scaffold which pokes through the skin of the story like a horrifically broken set of bones, in a way that's really quite excruciating to see.

If you don't see where this is going, you may lack familiarity with my fandom habits. )

All in all, Detroit: Become Human is a game which raises fascinating questions, then fails to answer any of them. And then attempts to engage with questions which its worldbuilding consistently fails to support. I hate it, I love it, I desperately wish it were better, and because I am me and potentia is potentia, I seem to have been bitten hard by the braintic bug. Goddamnit.

...but that may be an entirely separate post.
magistrate: The arc of the Earth in dark space. (Default)
Here is an exceedingly smart novel, half an intricately-detailed xenofictive narrative and half a grinding post-apocalyptic dystopia which approaches the bleak desolation of Octavia Butler's works. It also features:
  • Antpunk industrialization
  • Alien gender politics
  • Potentially not crazed AIs
  • Definitively crazed uploaded intelligences
  • Non-uploaded intelligences where it's legitimately difficult to tell if they're crazed or not
  • The friability of memory and history
  • Extreme domestication
  • The inhumanity of man to man
  • The inhumanity of man to spiders
  • Projectile empathy
  • Couples I ship because one ate the other
  • An iterative succession of Fabians

Not recommended for arachnophobes without nanoviral therapy.

...I'm not sure why you're still reading this post and not rushing to get the book.
magistrate: The arc of the Earth in dark space. (Default)
On the topic of not-rocks, when I was growing up, I had a cassette tape that had a bunch of folk tales on it. One of them (if I remember correctly, which I very well may not) had to do with a king who was sick, and sent his three sons out looking for a magical cure. Two of the sons get bored of the quest and quit; the third actually found the cure and was bringing it back when his brothers found him, killed him, buried him, and took the cure home to claim the reward. But reeds grew where the good son had been buried, and someone cut the reeds and made a pan flute, and when the pan flute was played, it sang about the brother's death in his voice.

I mostly remember it because the song was creepy and got stuck in my head a lot.  I have never been able to successfully Google the story or its audio.  I really wish I could find it again, though, because nostalgia.
magistrate: The arc of the Earth in dark space. (Default)


Ran across this in my Twitter reading today. Made me stop and raise an eyebrow. Because, really – "grim" and "bleak" are the descriptors they've chosen to entice me to see this film? (Well, there's also "incredible", but that gives me little insight into what sets this film apart, and thus does little to capture my interest.)

Now, possibly I just haven't read widely enough in the genre to realize that there's a strong undercurrent of happy, lush, uplifting post-apocalyptic fiction out there. Something like that. But to me, grim, bleak landscapes aren't exactly the aspects of a post-apocalyptic work you need to advertise – they're more or less to be expected from the genre. Advertising those, especially when you have a medium such as Twitter and have to seriously consider which few, precious words you're going to use, makes it sound to me like you just don't have anything more interesting to say than "This work competently executes the tropes it's expected to." It's the "square house, door in front" of the review world.

...which all basically means that, in a fit of pique, I have decided that I want beautifully optimistic post-apocalyptic fiction to exist. If someone else doesn't write it, I may have to.

(It's not even that I dislike grimdark post-apoc. I do enjoy it, when it's done well. But sometimes you just have to go for the subversions.)
magistrate: The arc of the Earth in dark space. (Default)

As an exercise, to try to ease my brain up out of its months-long stress-induced no-writing slump, I sat down and copied out the first sentence (or two; the first lines of If The Mountain Comes really don't work if you only take the first sentence) of all the short stories I've had published in various markets, and then grouped them by whether I (personally) thought they were engaging or not.

 

Read more... )

In any case, it's something I don't think I'd really sat down to examine in any depth before, so now I can say I've done that.  And hopefully have a better sense of how this particular mechanic works in the stories I write in the future.

magistrate: The arc of the Earth in dark space. (Default)
So let's talk about Rust City.

Rust City began as a thought experiment as to whether or not I could write something Bizarro. (The verdict is: I couldn't. The closest I've ever come is probably The Relative Densities of Seawater and Blood, and it's not very bizarre, compared to anything, say, Carlton Mellick III has ever written. I think that in order to write Bizarro, you have to have the abilites (1)Not to take yourself so damn seriously, and (2)Let go of the need to explain or at least justify everything, and I score pretty badly on those rubrics.)

The story follows Ferro, a man with a condition that's given him the primary sex characteristics of an standard XX physiology but a standard set of XY secondary sex characteristics. He falls in with a pair of cousins named Wolf and Sela, who may or may not be genetically-engineered remnants of the war that screwed up the entire planet, either decades or centuries ago.

The full title of the project is Rust City (a love story), though I remain unsure of what the love story actually is. (Wolf and Sela have an extremely broken familial relationship they both want fixed but don't know how to fix, Wolf and Ferro sleep together, Ferro is fascinated and stalked by Sela, and for all this time Ferro is crushing on a woman named Kyoto who has burn scars covering most of her chest. There's a lot of thematic body stuff going on here, and it's all kind of a mess.)

Also, there are molemen, which aren't actually molemen. They're more like some kind of cavefish-esque offshoot of Homo sapiens who live in the old (but expanded) sewer system beneath the city. (I'm not sure that's better.) They communicate with Ferro by exploiting a trick of his synaesthesia – yes, Ferro also has synaesthesia, as well as hypertactility and haptophilia – which also has a tinge of the supernatural to it.

It's resisting being written, for the most part, because I honestly have no idea where it's going or why half the stuff is happening. You know, conventional wisdom says that you should have your story worked out before you start writing it. At least you should know what the major players and motivations will be. Possibly have some understanding of the plot. That's just not how I roll; I tend to slap stuff that sounds pretty on a page and hope that eventually my brain will start supplying all the connective tissue, musculature, and skeletal structure. Sometimes in that order.

But I wrote a slim 655 words on it last night, and now I'm sharing an excerpt with you!

He felt himself sailing down, through the floor, drawn toward the molten center of the world, but before he could come anywhere near it he was caught in a noise like spidersilk. It wrapped around him, twining through his pores in a rhythm like words.

They were words. Maybe not in a classical sense, but something intelligible without being sound. Something like,

(intruder)

And then, by more voices, closer to his skin,

(brightseer, sunfucker)

(up him)

(yeah)

(up)


[Semi-boilerplate text: As always, I hope you'll check out and support the Clarion West Write-a-thon (and me in particular, if you feel so inclined). Your donation will help a workshop which has supported real live Bizarro authors! And many, many others.]
magistrate: The arc of the Earth in dark space. (Default)
It's always an interesting feeling when you've been completely paralyzed by the sight of the blank (or unfinished, or finished but requiring revision) Word document for days, weeks, or months, only to discover when a deadline looms that yes, if it comes down to it, you still can pound out 2500 words in a single Sunday. When 100 words have been giving every indication of being a Sisyphean task, you have to wonder where the switch got flipped.

I have a feeling it's in the "deadline" part.

When I was taking classes at the University of Iowa, one of my major complaints was that their fiction writing courses were non-graduated. There was no beginning, intermediate, advanced path to take – everyone, including the people just looking for three easy credits and with no passion for writing, got tossed into the same courses, and with the added complication that a lot of them thought "science fiction and fantasy" meant "you can't say anything about it because it's all just made up and doesn't have to make sense" meant that, with the exception of classes run by a couple excellent people, I didn't often get a lot out of the critiquing parts of the workshops. But they were still invaluable to me.

Why?

Because sometimes, all you need is the magical combination of time to write, the expectation that you'll write, and a commitment to persons outside of yourself that you'll produce something, even if it isn't a lofty piece of literature which will stand the test of ages.

Which is why Clarion West is such an amazing place, to be honest. Well, one of the reasons. I can't ignore the chance to learn from six amazing teachers with six different strengths and styles, or the amazing families you can form there, but what makes it a truly mind-altering experience is the fact that for six weeks, your entire life can be writing. You can saturate yourself with your fiction. Set aside work, cares, feeding the cats (or the kids), making yourself dinner, all the niggling cares of the so-called real world. All that's expected of you is fiction. The world is built around your fiction. And for your fiction, you are welcomed, supported, honored.

There's a reason so many of us join the Write-a-thon every year, hoping to grab back some vestige of what the workshop experience is like.

Anyway, now that I've tricked my brain into admitting that it hasn't burnt out forever and ever and that it can still string words together into a somewhat coherent narrative and that all the rest is just whining, I'm going to see where I get by the end of this week. This Friday, I have the first meeting of my new job; immediately thereafter, I'm going to be helping to launch a company. It'll be an exciting and busy time, and pretty much the opposite of the workshop in terms of the precedence my immediate world accords my writing.

But, you know, it's okay. As ever, we'll see how it goes.

...

There aren't any really good Write-a-thon-quotable passages from the 2500 words of yesterday, so I'll give you a snatch of one of the next projects I'm going to be working on: the post-apocalyptic pseudo-moleman-infested extremely unromantic love story Rust City.

"Do people do that?"

"Look to sex for comfort?" Ferro asked. "It's a thing people do, yeah."


[Semi-boilerplate text: As always, I hope you'll check out and support the Clarion West Write-a-thon (and me in particular, if you feel so inclined). Your donation will help a workshop that makes it all but impossible for authors not to produce. And producing is half the battle.]
magistrate: The arc of the Earth in dark space. (Default)
Staring down the beginning of the Clarion West Write-a-thon, two things seem especially important.

First, that I just re-ran-into the Adrienne Rich quote which reads, "To know we are not alone, that our identity is not random but has a history and a meaning shared with others—that our existence has its own special kind of beauty—this is the great force of art to people moving against alienation."

And second, that I'm about to start a new job at the beginning of July, and that I am, even now, searching for a new apartment and preparing to turn my life upside-down again.

Second explanation first: my big barrier to completing my Write-a-thon goals in years past was that the WAT always corresponded with the end of the fiscal year at the University where I worked, and I happened to work in a financial department. Apparently the theme of my life getting really busy as soon as the WAT rears its formidable head is not going away with the passing of the job.

And the first explanation second: well, if there's a pie-in-the-sky idealistic goal, not just for my Write-a-thon writing but also for my writing in general, it's to wedge a few more ideas into the ever-evolving discussion that is fiction. Gender is one I keep coming back to; so are cultural estrangement, signification, relationships, power, the inability to communicate, the majesty of the known and unknown, and the existence of questions which have neither easy nor satisfying answers. I spend a lot of time circling around those high, idealistic goals, though how well I achieve them is another question entirely.

(And here I'm reminded of another quote, Michael Cunningham's: "You have, for months or years, been walking around with the idea of a novel in your mind, and in your mind it’s transcendent, it’s brilliantly comic and howlingly tragic, it contains everything you know, and everything you can imagine, about human life on the planet earth. It is vast and mysterious and awe-inspiring. It is a cathedral made of fire. But even if the book in question turns out fairly well, it’s never the book that you’d hoped to write. It’s smaller than the book you’d hoped to write. It is an object, a collection of sentences, and it does not remotely resemble a cathedral made of fire."

As I've said on my Write-a-thon page, I don't know what I'll write, or how much I'll write. But you can expect to see some of the above themes cropping up alongside the other, more magpie-minded projects.

Anyway, I hope the writing (and writing about writing) will be entertaining to those of you reading, and I hope you'll consider sponsoring me or any one of the many, many other fine writers in the Write-a-thon this year. There's a wealth of talent banding together to support a new crop of talent which, in turn, is being taught by a roster of extraordinary talent, and I, for one, am excited to get started.
magistrate: The arc of the Earth in dark space. (Default)
Anyone who thinks that farming humans for meat would be a viable food source in a post-apocalyptic world fails agriculture and economics forever.

Profile

magistrate: The arc of the Earth in dark space. (Default)
magistrate

March 2024

S M T W T F S
     12
3456789
10111213141516
171819 20212223
24252627282930
31      

Syndicate

RSS Atom

Style Credit

Expand Cut Tags

No cut tags
Page generated Jul. 12th, 2025 05:23 pm
Powered by Dreamwidth Studios